I created a quick and fun low poly gun. This gun uses a 512 x 512 diffuse map with 2011 tris in total. Was a pretty fun project and I was able to complete it in under four days. This was especially a pretty big personal achievement for myself because I completed this completely within Maya instead of 3DS Max. I learned quite a lot completing this gun, I'm a bit curious about organic modeling within Maya now and how I would do with something like that. It might be my next personal project to work on, maybe not. Anyways, here's some renders and the texture map for you guys to see.
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AuthorI'm an Animator and Illustrator from Redmond WA with roughly four years of experience within the game industry. Archives
May 2017
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