Figured I am due for yet another update, so here is that 3D model I previously mentioned that I am working on. His hands and feet are yet to be textured (That's what I'm working on next), as well as the badge on his jacket. The Rig is completely finished but there's still some skinning work left to be done. Once I get everything on this guy 100% done I'll post another update here and dump him into my 3D art section.
I've designed this guy so that I could potentially use him for many animations. Since my primary goal is to end up doing animation within the industry, I figure I'll need a LOT more new animations to compete with everyone else out there. Therefor, I have come up with this guy; I call him Jump Man (short for jumpsuit man)!
I figured a character in a generic jumpsuit can be easily retrofitted into a lot of animation concepts. Astronaut, Mechanic, Janitor, Construction Worker, Painter, ect. I can change this character to fit any of those roles with some extremely easy minor tweaks to his texture sheet.
What I'm currently planning to use him for is a very short dialogue test where he'll be playing the role of an astronaut. I will talk more about that in the next update though...
I figured a character in a generic jumpsuit can be easily retrofitted into a lot of animation concepts. Astronaut, Mechanic, Janitor, Construction Worker, Painter, ect. I can change this character to fit any of those roles with some extremely easy minor tweaks to his texture sheet.
What I'm currently planning to use him for is a very short dialogue test where he'll be playing the role of an astronaut. I will talk more about that in the next update though...